university of edinburgh I msc (master of science) design & digital media

school of architecture, 20 chambers street, edinburgh, scotland                            link >

um mich im bereich der digitalen medien - der neuen und erweiterten möglichkeiten des kreativen ausdrucks - weiterzubilden und zu entwickeln, habe ich mich für einen aufbaustudiengang im rahmen eines 1-jährigen masterprogrammes (design and digital media) an der university of edinburgh, school of architecture in schottland entschieden und im oktober 2004 mit „distinction“ abgeschlossen.

im rahmen des masters sind verschiedene projekte entstanden.

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ediuniqueye       website >                              in collaboration with m. androulaki

university of edinburgh I msc design and digital media I 2004
prof. richard coyne I prof. john lee I dr. martin parker

    

'the ancient theory of eidola, which supposed that faint copies of objects can enter the mind directly, must be rejected. Whatever we know about reality has been mediated, not only by our organs of sense but by complex systems that interpret and reinterpret sensory information.'                                  [ulric neisser, cognitive psychology, 1967]

ediuniqueye displays certain aspects of the relation between human beings and their environment. psychological and physiological aspects are outlined, regarding our perception and cognitive system. special emphasis is given to the description of endogenous as well as of exogenous factors affecting the way environment is perceived by individual persons.


pdf (für pdf hier klicken) --> 6mb!


tools:
the website was created using flash MX . all 3d environments were created using maya 5 and converted to a shockwave file in director MX. all images were revised using photoshop.

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art²                                                  in collaboration with m. wang, m. minopoulos

University of Edinburgh I MSc Design and Digital Media I 2004
Prof. Richard Coyne I Prof. John Lee I Dr. Martin Parker

         

virtual work is not limited to forces such as gravity, time or space but allows new paradigms of structural and architectural environments for various different forms of artistic expressions. art² seeks to contribute to the beginning of an artistic, cultural collaboration on virtual grounds.

tools:
all buildings were created using maya 5. they were linked together either by flash MX or converted to a shockwave file in director MX. a database was established in coldfusion, to store uploaded images.